- Game events API
Please read the overwolf.games.events documentation page to learn how to use Overwolf game events.
Sample Apps
Available Features
- gep_internal
- me
- localization
- team
- kill
- damage
- death
- revive
- match_state
- game_info
- match_info
- inventory
- location
- match_summary
- roster
- rank
- kill_feed
Game event status
It is highly recommended to communicate errors and warnings to app users.
Check the current game event status here. Alternatively, you can easily check that status from your app itself, using our API.
gep_internal
Info Updates
| key | Category | Values | Notes | Since GEP Ver. |
|---|---|---|---|---|
| gep_internal | gep_internal | Local + Public version number | See notes | 143.0 |
gep_internal note
Data Example:
{"info":{"gep_internal":{"version_info":"{"local_version":"157.0.1","public_version":"157.0.1","is_updated":true}"}},"feature":"gep_internal"}
me
Info Updates
| key | Category | Values | Notes | Since GEP Ver. |
|---|---|---|---|---|
| name | game_info | Local Player Name | See notes | 128.0 |
| ultimate_cooldown | me | Ultimate ability cooldown (range between 0-100) | See notes | 128.0 |
name note
Data Example:
{"info":{"me":{"name":"Shargaas"}},"feature":"me"}
ultimate_cooldown note
Data Example:
{"info":{"me":{"ultimate_cooldown":"{\"ultimate_cooldown\":\"15\"}"}},"feature":"me"}
localization
Info Updates
| key | Category | Values | Notes | Since GEP Ver. |
|---|---|---|---|---|
| language | game_info | Curent played language | See notes | 114.0 |
language note
Possible values:
- english - English
- french - French
- german - German
- italian - Italian
- japanese - Japanese
- korean - Korean
- polish - Polish
- portuguese - Portuguese
- russian - Russian
- schinese - Simplified Chinese
- spanish - Spanish
- mspanish - Latin American Spanish
- tchinese - Traditional Chinese
Data Example:
{"info":{"game_info":{"language":"english"}},"feature":"localization"}
game_info
Info Updates
| key | Category | Values | Notes | Since GEP Ver. |
|---|---|---|---|---|
| player | game_info | Name of the local player in the lobby and in a match | See notes | 221.1.0 |
| phase | game_info | The current phase during the game | List of values See notes | 215.0 |
player note
If the local player has special characters in their name the game will display these characters as □ everywhere in the UI except for the lobby.
player_name - local player name as displayed in the lobby
in_game_player_name - local player name as displayed inside a match, this parameter will update once the player enters a match.
Data Example:
{"info":{"game_info":{"player":"{\"player_name\": \"~JacksAtWork~\", \"in_game_player_name\": \"□JacksAtWork□\"}"}},"feature":"game_info"}
phase note
Possible values:
Battle Royale -
- "lobby"
- "loading_screen"
- "legend_selection"
- "aircraft"
- "freefly"
- "landed"
- "match_summary"
Arena -
- "lobby"
- "loading_screen"
- "legend_selection"
- "shopping"
- "combat"
Data Example:
{"info":{"game_info":{"phase":"combat"}},"feature":"game_info"}
match_info
Info Updates
| key | Category | Values | Notes | Since GEP Ver. |
|---|---|---|---|---|
| pseudo_match_id | match_info | The current match’s ID code. Example: 0c0ea3df-97ea-4d3a-b1f6-f8e34042251f | This is an Overwolf-generated code, unrelated to Respawn. | 130.0 |
| game_mode | match_info | The currently selected game mode. | See notes | 158.0 |
| tabs | match_info | The current amount of squads, players, cash, and kills of the match (about local player). | See notes | 158.0 |
| map_id | match_info | The current played map Id. | See notes | 215.0 |
| arena_score | match_info | The current match score. | See notes | 215.0 |
| mode_name | match_info | The current mode name. | See notes | 241.0 |
| map_name | match_info | The current map name. | See notes | 241.0 |
game_mode note
Data Example:
{"info":{"match_info":{"game_mode":"#PL_TRIO"}},"feature":"match_info"}
Possible values:
- "PL_FIRINGRANGE": "Firing Range",
- "PL_TRAINING": "Training",
- "PL_DUO": "Duo",
- "PL_TRIO": "Trio",
- "PL_Ranked_Leagues": "Ranked",
- "TDM_NAME": "Team Deathmatch",
- "CONTROL_NAME": "Control",
- "GAME_MODE_GUNGAME": "Gun Run",
- "GAMEMODE_ARENAS": "Arenas",
- "GAMEMODE_ARENAS_RANKED": "Ranked Arenas",
- "SHADOWROYALE_MODE": "Shadow Royale"
- "SURVIVAL_HARDCORE": "Hardcore Royale"
- "SURVIVAL_HEATWAVE": "Heatwave"
Note that we get these values from the game, so they might be changed from season to season.
tabs note
Data Example:
{"info":{"match_info":{"tabs":"{\"kills\":2,\"assists\":1,\"teams\":4,\"players\":10,\"damage\":440,\"cash\":10}"}},"feature":"match_info"}
map_id note
Possible values:
- "mp_rr_canyonlands_staging_mu1" - King canyon (Training)
- "mp_rr_canyonlands_hu" - King canyon
- "mp_rr_tropic_island_mu2" - Storm point
- "mp_rr_desertlands_mu3" - World's edge
- "mp_rr_olympus_mu2" - Olympus
- "mp_rr_divided_moon" - Broken Moon
- "mp_rr_freedm_skulltown" - Skull Town
- "mp_rr_arena_habitat" - Habitat 4
- "mp_rr_aqueduct" - Overflow
- "mp_rr_party_crasher" - Party crasher
- "mp_rr_arena_phase_runner" - Phase runner
- "mp_rr_arena_composite" - Drop off
- "mp_rr_arena_skygarden " - Encore
Data Example:
{"info":{"match_info":{"map_id":"mp_rr_canyonlands_staging"}},"feature":"match_info"}
arena_score note
Data Example:
{"info":{"match_info":{"arena_score":"{\"my_team\":3,\"enemy_team\":4}"}},"feature":"match_info"}
mode_name note
Possible values:
- Firing Range
- Training
- Duo
- Trio
- Ranked
- Arenas
- Ranked Arenas
- Shadow Royale
- Hardcore Royale
- Team Deathmatch
- Gun Run
- Control
- Heatwave
- Tournament
- Deadeye
- Armed and Dangerous
- Living Shell Trio
- Tricks N' Treats Trios
- Three Strikes
- Revenant Uprisin
Data Example:
{"feature":"match_info","category":"match_info","key":"mode_name","value":"Duo"}
map_name note
Possible values:
- King Canyon
- Kings Canyon
- Storm Point
- World's Edge
- Olympus
- Broken Moon
- Habitat 4
- Overflow
- Party Crasher
- Phase Runner
- Drop off
- Encore
- Lobby
Data Example:
{"feature":"match_info","category":"match_info","key":"map_name","value":"Olympus"}
match_state
Info Updates
| key | Category | Values | Notes | Since GEP Ver. |
|---|---|---|---|---|
| match_state | game_info | active/inactive | See notes | 128.0 |
Events
| Event | Event Data | Fired When | Notes | Since GEP Ver. |
|---|---|---|---|---|
| match_start | null | Match started | See notes | 128.0 |
| match_end | null | Match ended | See notes | 128.0 |
| round_start | null | Round started | See notes | 215.0 |
| round_end | null | Round ended | See notes | 215.0 |
match_state note
Data Example:
{"info":{"game_info":{"match_state":"active"}},"feature":"match_state"}
{"info":{"game_info":{"match_state":"inactive"}},"feature":"match_state"}
match_start note
Data Example:
{"events":[{"name":"match_start","data":""}]}
match_end note
Currently, we have a special case where if someone in your team got a yellow knockdown shield (the one that allows you to self-revive), and your entire team was knocked out, the match end will still fire despite no one reaching a death-state. This is a very rare case that does not commonly happen in the game, however, we're still working on fixing it.
round_start note
Data Example:
{"events":[{"name":"round_start","data":""}]}
round_end note
Data Example:
{"events":[{"name":"round_end","data":""}]}
team
Info Updates
| key | Category | Values | Notes | Since GEP Ver. |
|---|---|---|---|---|
| teammate_X | match_info | This feature provides the list of your squad members. | See notes | 128.0 |
| legendSelect_X | match_info | The name of the legend & order of selection for every member of the team, including noting who the jump-master and local player are. | See notes | 128.0 |
| team_info | match_info | The current status of the local player’s team. | See notes | 128.0 |
teammate_X notes
Each squad member joining the game will be reported in the following way:
{"info":{"match_info":{"teammate_0":"{\"name\":\"JacksAtWork\",\"state\":\"knocked_out\"}"}},"feature":"team"}
'teammate_X' object includes:
player– Player namestate– alive/death/knocked out
legendSelect_X notes
Every team member, including the jump-master, will be reported in the following way:
{"info":{"match_info":{"legendSelect_0":"{\"playerName\":\"MrPlayer\",\"legendName\":\"#character_lifeline_NAME\",\"selectionOrder\":\"0\",\"lead\":false,\"is_local\":false}"}},"feature":"team"}
{"info":{"match_info":{"legendSelect_1":"{\"playerName\":\"apexfan\",\"legendName\":\"#character_horizon_NAME\",\"selectionOrder\":\"1\",\"lead\":false,\"is_local\":false}"}},"feature":"team"}
{"info":{"match_info":{"legendSelect_2":"{\"playerName\":\"TheGC\",\"legendName\":\"#character_bloodhound_NAME\",\"selectionOrder\":\"2\",\"lead\":true,\"is_local\":true}"}},"feature":"team"}
team_info notes
The current status of the local player’s team ("active" or "eliminated").
{"info":{"match_info":{"team_info":"{\"team_state\":\"active\"}"}},"feature":"team"}
The 'team_info' object includes:
- Selection order
- Legend name
- Jumpmaster - Bool True/False
roster
Info Updates
| key | Category | Values | Notes | Since GEP Ver. |
|---|---|---|---|---|
| roster_XX | match_info | Provides the entire list of players in a match (~60 players). | 128.0 |
roster_XX notes
Each player joining the game will be reported in the following way:
{"info":{"match_info":{"roster_1":"{\"name\":\"HelloWork\",\"isTeammate\":true,\"team_id\":3,\"platform_hw\":2,\"state\":\"knocked_out\",\"is_local\":\"1\",\"platform_id\":\"7656119934534254\",\"origin_id\":\"2351105644\"}"}},"feature":"roster"}
'roster_XX' object includes:
name- Player nameisTeammate(Bool) - Player is/isn't a squad memberteam_id- Numerical value for each squad in-game.platform_hw- The platform which the player plays on currently.state- the current state of the player - alive / knocked_out / death.is_local- where 1 is the local player else 0.platform_id- The player ID in the current used platform.origin_id- The player origin / EA ID.
Possible platform values:
- "platform_hw":7 = PC/Steam
- "platform_hw":2 = PC/Origin/EA App
- "platform_hw":1 = PS4 / PS5
- "platform_hw":9 = OG Switch
- "platform_hw":0 = Xbox one X
location
Info Updates
| key | Category | Values | Notes | Since GEP Ver. |
|---|---|---|---|---|
| location | match_info | The coordinates of the location for the local player | See notes | 130.0 |
location notes
- Map Center is (0,0,z)
- King's Canyon appears to be 1x1km
- Location is polled up to two times in 1 second
- Location is accurate to a 1-meter resolution, do not use fractions of meters
Data Example:
{"info":{"match_info":{"location":"{"x":"93","y":"305","z":"49"}"}},"feature":"location"}
rank
Info Updates
| key | Category | Values | Notes | Since GEP Ver. |
|---|---|---|---|---|
| victory | match_info | true/false | Triggers at the end of each round. Value “true” for winning and “false” for losing. | 128.0 |
victory note
Data Example:
{"info":{"match_info":{"victory":"false"}},"feature":"rank"}
{"info":{"match_info":{"victory":"true"}},"feature":"rank"}